Who We Are?

Headquartered in Bangalore, INDIA, sacona is a product company manufacturing machines for gaming, entertainment and amusement industry. Started in the year 2007, Sacona Entertainment is advancing steadily towards being a leading product company & befitting service provider in the arena of gaming, entertainment, amusement & recreation.

Management Team

Mr. Sachin Bharadwaj (Founder & CEO)

An engineer from Manipal Institute of Technology, an IIMB Alumni, possesses distinguished knowledge with an experience of more than 18 years in the field of electronics, product design and manufacturing. He is now leading Sacona Entertainment India Pvt. Ltd. with an example.sachin@sacona.com

Mrs. Mona Bharadwaj (Founder & Director)

An engineer in electronics and communication from RVCE, Bangalore, holds a decade long experience with the Indian IT giant Infosys Technologies ltd and equally invaluable experience with IBM, Bangalore. mona@sacona.com

Mr. Deepak Dwivedi (Director & R&D)

An engineer from Manipal Institute Of Technology, possesses a very diverse experience in Engineering & creative creations of all kinds. His ingenious capabilities have given Sacona and its products a distinct deflection towards creativity. He leads the design operations and contributes to product research and development. deepak@sacona.com

Board Of Advisors

Mr. N. Raghunandan (Raghu)

A Serial Entrepreneur turned Coach comes with a vast industry / entrepreneurial experience of more than 25 years. Having promoted Servion Global Solutions along with four other professionals in 1995-96, he assumed charge as its MD & CEO and remained in that position until 2004. Currently, he continues on its board, as Promoter Director (Non Executive). He holds a B. Tech in Mechanical Engineering from Indian Institute of Technology (BHU) and a post graduate in management from IIM (Bangalore).

Prof. Shainesh G.

Professor of Marketing at the IIM Bangalore He has over a two decades of research and teaching experience in India and abroad. He has conducted research and teaching assignments at the Goteborg University (Sweden), University of St. Gallen (Switzerland), Audencia Nantes and IESEG (France), Vienna University and MCI Innsbruck (Austria), Bocconi University (Milan), Curtin University of Technology (Perth) and the American University of Armenia (Yerevan).


Sacona's mission is to become India's No. 1 gaming equipment manufacturer by 2020.


Few entertainment centers or arcades are complete without a simulator or interactive gaming experience. Today, operators are able to choose between a host of different products designed to offer an immersive and highly interactive experience to their customers.

Our objective is to design the machines which provides best gaming experience with the use of 3D and 4D technology, the use of motion, special effects, as well as the media content. We would love to see gamers/ players lining up to experience these amazing attractions.

Features & Design

Our machines are Real 3D gaming capable (upgradable to 4D, 5D, 6D), Advanced In Technology & Futuristic in Aesthetics, Choice of 100+ games in real 3D, Comes with PS3 / PC / Xbox360, Billing Control by Software or Swipe card, Optimized for Minimum Floor Area, Designed around technology, innovation, luxury and comfort

Key Design Considerations

Attraction value, Functionality, Latest gaming accessories, Quality Graphics, Personal gaming experience, Sound quality, 3D vision.

Bussiness Target

Gaming lounges, Bowling alleys, Sports bars, Amusement parks, Gaming cafes, Theme parks, 6D theaters, Mall gaming zones, Business Recreation

Industry Target

Gaming, Amusement, Recreation, Entertainment

End User Target

Mainly Children between the age 10 and 26 year, including teenagers, youths, casual gamers, gaming enthusiasts, professional gamers, fun seekers.

For a Buyer

First mover advantage

- Luxury gaming

- Unique designs integrated with new gaming technology

- Multi console Multi game support

Location Benefit

- Save 30% import duty (China import)

- Support & Maintenance

- Customized Design & Manufacturing (for buyer)

- Committed to bring new designs to market

Competitive Advantage

- Competition operating with obsolete machines

- Single game on one machine

Avg. revenue capacity of sacona product is > 150k per month (30% higher)

SachinBharadwaj, Sacona Entertainment, On providing an innovative entertainment module

Team YS | May 26, 2011 4:59 pm

Sacona Entertainment is a firm striving towards excellence in customer service through its innovative gaming products and services. Sacona Entertainment was started in 2007, and is advancing steadily towards being a befitting service provider in the arena of gaming. Sacona is focusing on next generation gaming market. We design and manufacture designer enclosures, which are highly advanced in technology and most futuristic in looks. Our products are meant for providing luxurious and ultra-rich experience in 3D gaming. Being highly modular, our products can be installed at any location, and are specially designed for places like Malls, Airports, Amusement parks, Cafes etc. Kids and teens are our target customers.

What is your market differentiator?

Sacona provides personalized 3D gaming experience, with a rich blend of creativity, technology, and engineering!

Is there a story behind starting up Sacona?

Over the years, several entertainment units have aspired to cater to the diverse entertainment related needs of a user like audio playing, movie playing, television, video conferencing, gaming, and internet browsing. These devices have become more sophisticated over time with the advent of new technologies but still most of them are specialized only to cater to needs of a few users. A user has to, typically, have access to a number of different devices to satisfy all of his entertainment related needs. The existing systems do not provide one-stop solution to all entertainment needs of a user. Also another issue of privacy arises when the user is seeking entertainment outside the house. Thus a need was felt for an entertainment system which addresses the above mentioned limitations of the existing devices.
I pursued my passion for wholesome entertainment and decided to venture to fill in a void in the entertainment industry i.e. the missing combination of movie watching, gaming, listening to music, conferencing and just relaxing in a private exquisite environment. Being an electronics engineer and having experience from the consumer electronics industry, I could apply my knowledge to fill the gap in the arena of wholesome entertainment.
During October 2007, I wanted to rent a theatre. I wanted to provide the home theatre entertainment in an exclusive and exquisite environment for a small group of 10 people. The idea was to open at least two such theatres in a busy street where people in groups could watch movies of their choice in this specialized environment. The idea then evolved to provide an even more private environment for a smaller group of just two people. This entertainment unit was christened eO, which stands for entertainment inside an O
During Jan 2008, my partners Mona, Deepak and I worked our way to create a rough demo piece of eO just within a week of hitting upon this new concept. The first piece was a box of ply wood with a normal door like entrance. A PC with a 21 inch monitor was housed in it to enable movie watching. Next an Xbox was added to play games as well. Kids loved to get into it because they thought it to be a doll house. Acoustics was studied and materials were pasted all over inside this unit to create an effective and impressive sound environment.
During March 2008, the basic idea had been translated into a real box equipped suitably to watch movies and play games in a great environment. Soon after, I started work with a design house in Bangalore to create the new look of the unit and the eO was conceptualized!
The next task was to build a complex device like an eO without moulds and patterns and still make it look as great as the eO that was conceptualized. It took six long months to get the eO ready for the demo purpose. By end of Dec 2008, the alpha prototype of the eO took off
The alpha proto of eO was launched in a private luxury club (The Woodrose Club, of Brigade Group) in Bangalore in Feb 2009. The purpose was end user testing, and to get the real feedback from end customers of sacona. The response Sacona received from club Woodrose was extremely positive, which encouraged us to invest in industrial quality tools.
The first real eO was ready in July 2010, which was then launched in Mantri Square Mall, Bangalore, in Aug 2011. eO was launched as gameball in Mantri Square.
One can play inside eOgameball after paying Rs. 100 for 10 mins of 3D gaming, and can choose from more than 100 games to be played in 3D inside. Average occupancy recorded by us is 70%.
Features of eOgameball are
- Designed for one OR two OR three people.
- Multi format 3D gaming enabled
- Unique modular design
- Large windows to serve as emergency exits
- High Definition 3D Video
- Multi channel surround sound environment, with strong bass effects.
- Recliner Chairs
- Mood lighting experience
- Air Conditioner with automatic temperature control
- Agronomical design
- High electrical safety
- High Audio Privacy
- Plug & Play
- Choice of latest Games in 3D
- Generic platform for best technology integration in gaming / entertainment industry
With 90% of its customers have given excellent feedback, Sacona is now looking to expand its gaming operations at various malls at PAN India level.

Tell us about your background. Do you have co-founders?

I am an electronics engineer (92-96 batch) from MIT Manipal; with a general management qualification from IIM B. Before Sacona, I have 11 years of consumer electronics & telecom software product experience at Infosys and Philips. My partner, Mona Bharadwaj, Non executive Director, is an electronics engineer(92-96 batch) from RVCE, Bangalore. Before Sacona she has 11 years of telecom IT management experience at Infosys and IBM. She worked actively full- time for 3 years with Sacona. Currently she is with IBM as a manager for partner enablement. Her strengths are business development, branding and marketing. She provides strategic help & needed support to Sacona. Manish Singhal, Founder & CEO, Saarthi Integrated Consulting, advises Sacona on its business strategy.

Let us know of the tie-ups that you have.

The first real eO was ready in July 2010, which was then launched in Mantri Square Mall, Bangalore, in Aug 2011. eO was launched as eOgameball in Mantri Square. The next installation has happened with Royal Meenakshi Mall, Bangalore. The talks are in progress with In-orbit Mall Mumbai, Forum Value Mall, Bangalore etc

Where do you see your start up five years from now?

We envision to see Sacona operating at more than 100 Indian Malls in next 5 years. Also Sacona would want to be present at Global locations like Dubai, Singapore, Hongkong, Malaysia, etc. We aspire to be an INR 100 Cr company in next five years.

Have you been funded? If yes, can you throw some light on how the funding came about and from whom?

Promoters have invested close to INR 1 Cr, and funded the complete R&D operations. The promoters together have spent close to 8 man years in the project, and have not drawn any salary for past 3 years. Sacona has received collateral Free Bank Loan from IDBI Bank in Mar 2011. The funding came through directly approaching Bank, and proposing Sacona’s business idea. The Bank was very convinced about the idea, and was ready to fund our expansion for next 6 machines.

As an entrepreneur, what are your joys? What are the challenges?

Our entrepreneurial journey (last 3 years) has been very satisfying till date. After doing Sacona, I have realized that value creation is an addiction far beyond being in any Job. There were lots of ups and downs, and the biggest achievement has been to see our idea (from thought level) taking physical shape, and doing very well in the market. It feels great when people appreciate and use our product. We feel proud after proving to the world that such products also can come from India. Sacona is our first startup, and currently there are no other plans except giving more than 100% to Sacona itself.
My main challenges were, to find right vendors and partners for manufacturing, to arrange for required resources, to withstand apprehensions which are inevitable with any innovation. My current challenges are, to receive external funding required for PAN India expansion, to be way ahead of any current or future competition, to come out with strong and practical Go-to-market strategy, to build a strong gaming brand.

How big is your team? Are you looking at hiring?

We are about 10 people strong and are looking to hire two more people in the immediate future.

Let us know about your expansion plans.

In the first year, we plan to scale up to 6 metros i.e. 16 Malls, 64 eOs. In the second and third years, we plan to scale up to tier2 Indian cities, 200 locations.

Startups awarded at SiliconIndiaStartup City

By SiliconIndia | Monday, 30 May 2011

Bangalore: For startups across India, siliconindiaStartup City 2011 Bangalore turned out to be a multifaceted platform allowing them to flex their muscles to warn the corporate biggies that they ought to be counted upon and in the process grab some awards.
Around 80 technology startups exhibited their products and services and gave live demonstrations in their booths. They also had an opportunity to present their business plans in the auditorium in front of an audience, which comprised of Venture Capitalists (VCs) and entrepreneurs. These startups also had an opportunity to have lunch with the VCs and they tried to pitch about their products and services to the VCs.
The event saw some startups clinch awards after their performances were evaluated by an expert panel of judges, which comprised of highly experienced VCs. Best Startups from four segments including internet, services, products and mobile were recognized.
Expicient, Bangalore based startup that provides software products and services company bagged the best start up award in the Products and Solutions segment. Sacona also bagged the best startup award in the Products and solutions segment.
Hopsim and United Mobile Apps bagged the best startup award in the Internet and Mobile sector. HOPSIM is a global provider of prepaid SIM cards and services that enable leisure and business travelers to use their mobile phones abroad at prices they can afford. United Mobile Apps, is a hi-tech startup focused on building solutions for the mobile domain.
In the Services sector, P factor India, a leading learning services company won the best startup award. Awards were given based on the following criteria: the company overview, market opportunity, the team, solution value proposition, competitive positioning, growth plans, go-to-market plan, current status and investment opportunity. The judges who evaluated the companies were Rahul Chowdhri, Vice President, Helion Ventures, Kumar Shiralagi, Managing Director, IndoUSVentures,Samir Kumar, Managing Director, Inventus Capital and Sharad Sharma, Member, Indian Angel Network.
The event kick started with the inaugural keynote on Entrepreneurship - Pleasure, Pressure & Perils by Krishnan Ganesh, Founder & CEO, TutorVista.
Following the keynotes there was a panel discussion on Entrepreneurial Journey: Concept to Success. The prominent speakers were MurugavelJanakiraman, Founder and CEO, Consim Info, PallavNadhani, Co-founder & CEO, FusionCharts and ParamParameswaran, Chairman, Sulekha.com.
Best Advice to get funded in the current environment was another panel discussion for which the panelists were Vani Kola, Managing Director, IndoUS Venture Partners, Alok Mittal, Managing Director, Canaan Partners, SubrataMitra , Partner, Accel Partners and moderator being Rajnish, Founder, Althea Systems.
Also, SiliconIndia provided a platform, CEO Conclave, for the CEOs and Managing Directors of technology companies that facilitates an informal discussion among the senior management about the best practices of building technology companies in India, what works, what doesn't work, potemtial pitfalls and other challenges.
Many people from different walks of the IT industry crowded at the NIMHANS Convention Center to attend the SiliconIndiaStartupCity.

Newspaper Releases

Complete Entertainment Under the Same Roof

Deccan Herald

Gaming moves on from dingy cafes to people's heart


Experience 3D Gaming in Style

Bangalore Mirror


Latest News

Sacona got featured and covered by two leading International Gaming & Amusement Magazines Intergame & Interfun with Mar14 issue, in both Print & Digital media. These magazines caters to products and events for global gaming and amusement industry.

             This is an important milestone for Sacona which aspires of having a global footprint in amusement and gaming industry.

Interfun Magazine - Mar 14 issue - Digital Link

Please Click here Interfun Magazine
(kindly open page 6 & page 21)

Intergame Magazine - Mar 14 issue - Digital Link

Please Click here Intergame Magazine
(kindly open page 138)

Sachin Bharadwaj shares his views on 3D Gaming Market

3D video is a 2D video, with an extra dimension of depth, which is achieved by sending two different frames, one for left eye, and other for right eye. At one time, we are only watching through our one eye, thus our mind gets fooled, and imagines the available video content as a 3D content. More than 120Hz content is a flicker free 3D content.
The global market trend is very encouraging when it comes to 3D gaming. Its anticipated that by 2014, there will be more than 40 million gamers who will own 3D gaming solutions. Recent experiments have broken many myths about 3D, one of which is that with the present 3D technology, hours of 3D gaming does not result in eye strain or fatigue. Stereoscopic 3D is one of the best available 3D technologies. There is lot of research going on in the world, to make 3D more cheaper and more friendlier technology.
All the major consumer durable companies like Sony, LG, Samsung etc. are promoting 3D technology with glasses, hence it may take a while before which we can see a good 3D technology without glasses. The problem with 3D without glasses is the currently available content in form of movies & games.

About the Author

Sachin Bharadwaj is the CEO and founder of Sacona Entertainment India Pvt Ltd, the first Indian company to launch 3D gaming in India through it's innovative personal gaming theatre called eO entertainment inside an O. It took a couple of years for Sachin and his team at Sacona to build eO. Sachin is an engineer from Manipal Institute of Technology, Karnataka, India, and holds certificate of Executive General Management from IIM Bangalore. Prior to starting Sacona, Sachin worked for 11 years at Infosys and Philips Software.
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